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<rss version="2.0">
<channel>
	<title>Last 10 Submissions RSS Feed</title>
	<link><![CDATA[http://www.ibotmodz.net/forum/index.php?app=downloads&module=search&section=search&do=last_ten]]></link>
	<pubDate>Mon, 06 Sep 2010 06:34:27 +0000</pubDate>
	<ttl>1800</ttl>
	<description>This is the RSS feed of the last ten file submissions accepted into our database.  This RSS feed is always up to date as it is dynamically updated.</description>
	<item>
		<title>xTraction - Halo 3 Model / Texture Extractor</title>
		<link>http://www.ibotmodz.net/forum/files/file/152-xtraction-halo-3-model-texture-extractor/</link>
		<description><![CDATA[<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Originally made for just wmclan members, I'm releasing this to the  halomodding.com community. This program allows you to open Halo 3 and  Halo 3 ODST map files to extract models and bitmaps. You will need 3ds max to import the EMF  files. EMF are rigged models, aka bones and fingers and the whole  shibang. You can find an EMF importer on the net.</div></div><br />
<br />
Quoted from Pepsi]]></description>
		<pubDate>Fri, 06 Aug 2010 14:27:11 +0000</pubDate>
		<guid isPermaLink="false">152</guid>
	</item>
	<item>
		<title>Flash 360</title>
		<link>http://www.ibotmodz.net/forum/files/file/151-flash-360/</link>
		<description><![CDATA[readme.txt<br />
<pre class='prettyprint'>
Flash360 v1.0 By Redline99
2010-01-15

Place in the root dir of a usb drive:
updslot0.bin - Xell         	(Address 0x0C0000 max length 0x040000 bytes, no metadata)
updslot1.bin - Rebooter     	(Address 0x100000 max length 0x140000 bytes, no metadata)
updpatch.bin - Rebooter Patches (Address 0x194000 max length 0x004000 bytes, no metadata)

updflash.bin - Nand Image File  (this must include the metadata or aka spare/ecc bytes)
	Must be the full nand with exceptions for consoles with a built in Memory Unit.
	
	Flash360 will scan the bad block reservation area of the file to be flashed.
	If it finds blocks that have been remapped then it sets the writing mode
	to write the file as-is.  If it determines that no blocks have been remapped
	then it sets its write mode to relocate any blocks as it goes along.
	
	The block relocator logic will only apply to the Flash partition. This means that it
	will not try to relocate any block from the built in Memory Unit (if available). 

	A simple check of the KV will be done if the choice to not copy it from the current
	nand is selected.  Flash360 cannot currently get the CPU key to completely verify
	the KV before writing. If it detects a difference in the first page it will
	warn you before proceeding.
	

If Flash360 is ran from a HDD, USB or MU, saving the current nand image will be available.
The raw dumped nand file will be saved to "D:&#092;flashdmp.bin". (same dir as xex)

For consoles with built in MU:
You can select to save the entire nand or only the Flash partition (66 MiB).
This also means you can write just Flash partition (66 MiB) to the nand.

When writing the Flash you can select to keep the current Keyvault and Config blocks. 
This is the recommended way to flash XBRebooter, straight from the release package.

If any writing to the nand is done do not return to the dash or bring up the guide.
An auto shutdown mechanism is in place by backing out of the main menu.  

The power plug should be removed to allow for a complete reinitialization of console.

Notes:
It is up to the user to verify the validity of the file(s) to be flashed.

Flashing the nand is risky, I hope it works well for everyone, if problems arise
I will do my best to address them.  There are still many items I would like
to do/add to this app, so it will be a work in progress.

When using this app do not do anything that will interrupt it. Do not use the 
big center guide button on the controller. Do not have the dash doing anything in 
the background. Remember what this application is doing is replacing the contents on 
the nand without the rest of the system knowing about it.

There is also a new Xell I have created with many of these features plus some new
ones that should be nice.  Time didnt permit releasing it though.

Thanks:
To kreet and angerwound for looking over my code and fixing many noob mistakes. :)
And especially to all the gracious people who helped test!

Greets:
r0wdy, tiros, MODFREAKz, schtrom, xorloser, tmbinc, seventhson, angerwound, kreet, lantus,
Skorchir, D-BlooD, momdad, skitzo, Cr4zi3, Sonic-Iso, stk50, Yoshihiro, Arakon and Alley. 

Team Greets:
XBRebooter, XeDev, Jungle, HyperX, Avalaunch, Xecuter, 
MS Interactive Entertainment Business Department

</pre>]]></description>
		<pubDate>Mon, 28 Jun 2010 23:49:21 +0000</pubDate>
		<guid isPermaLink="false">151</guid>
	</item>
	<item>
		<title>XexTool</title>
		<link>http://www.ibotmodz.net/forum/files/file/147-xextool/</link>
		<description><![CDATA[:: Overview<br />
<br />
This is a tool to extract information on an xex file. It will print out<br />
xex information to the console, alter xex attributes, extract executable code<br />
and other basefiles and create idc scripts files to help with disassembling<br />
the extracted executable code.<br />
<br />
Note: any altered or created retail xex files will not be correctly signed.<br />
<br />
:: Xex Format Basics<br />
<br />
An xex file consists of a basefile that the xex is built around and headers<br />
which contain various attributes to be used with the basefile.<br />
<br />
Usually the basefile is an executable file, however it can also be data file,<br />
as seen with ximedic.xex from the xbox360 flash. When the basefile is an<br />
executable file it is either an exe or dll, however it is not stored in its<br />
normal exe or dll format but instead as a binary file.<br />
<br />
Some of the xex header attributes are required, and others are optional. Some<br />
of these attributes are things such as the regions the xex is made for and the<br />
media the xex is allowed to boot from.<br />
<br />
The basefile can be optionally encrypted using aes encryption. All contents<br />
of the basefile are hashed and then rsa signed. Microsoft is the only one with<br />
access to the private key required to sign xexs in order to allow them to boot<br />
on a retail xbox360. A different key is used to sign xex files in order to<br />
allow them to boot on a development xbox360.<br />
<br />
x360GameHack is a GUI for XexTool. I went ahead and attached it, but USE xexTool as its easier to get exactly what you want.]]></description>
		<pubDate>Mon, 31 May 2010 03:33:44 +0000</pubDate>
		<guid isPermaLink="false">147</guid>
	</item>
	<item>
		<title>Le Fluffie</title>
		<link>http://www.ibotmodz.net/forum/files/file/146-le-fluffie/</link>
		<description><![CDATA[This is a public demo application of the power of <a href='http://skunkiebutt.com/' class='bbc_url' title='External link' rel='nofollow external'>X360</a> (A class made by DJ)<br />
<br />
<br />
<strong class='bbc'>Features</strong><br />
[list][*]Halo 3 Film[*]STFS (gamesaves, profiles, DLC, etc)[*]SVOD (downloaded/burned games)[*]Profile editing (GPD support (achievements, dash prefs, game data, etc)[*]Account block editing[*]Music support (extracting ripped music)[*]FATX[/list]<br />
I posted this here because of the mass influx of people looking for it. However be nice and go back to DJ's site here: <a href='http://skunkiebutt.com' class='bbc_url' title='External link' rel='nofollow external'>http://skunkiebutt.com</a><br />
<br />
Go donate or something to him, since he made this all open sauce.<br />
<br />
If you want to be sure you have an updated version. Go Here: <a href='http://skunkiebutt.com/?page_id=362' class='bbc_url' title='External link' rel='nofollow external'>http://skunkiebutt.com/?page_id=362</a>]]></description>
		<pubDate>Wed, 26 May 2010 23:51:47 +0000</pubDate>
		<guid isPermaLink="false">146</guid>
	</item>
	<item>
		<title>POMA v2 (Pre Order My Ass)</title>
		<link>http://www.ibotmodz.net/forum/files/file/145-poma-v2-pre-order-my-ass/</link>
		<description><![CDATA[<span style='color: #8b0000'><strong class='bbc'><span style='font-size: 26px;'>POMA v2</span></strong></span><br />
<span style='color: #006400'><em class='bbc'><strong class='bbc'>(Unlocking "pre-ordered" bonus without pre-ordering)</strong></em></span><br />
<br />
<br />
<strong class='bbc'>Features:</strong><br />
[list][*]Unlock Golden Lancer (GOW2)[*]Unlock Golden Hammerburst (GOW2)[*]Unlock Maps (Red Faction Guerilla)[*]Unlock Golden Hammer (Red Faction Guerilla)[*]Unlock Honor Guard Wraith (Halo Wars)[*]Unlock Fire Warthog (Halo Wars)[*]Unlock M4A1 (COD5)[*]Unlock FG42 (COD5)[*]Unlock Baseball Bat (Left 4 Dead 2)[*]Unlock Sgt. Johnson (Halo ODST)[*]iBotModz Authentication[*]Auto Updater[/list]<br />
<br />
[warn]Updated on May 24, 2010.[/warn]<br />
<br />
<strong class='bbc'>Changelog:</strong><br />
<br />
v1.0.0.8<br />
[list][*]Finally fixed downloading issue[*]Added FG42 for COD5[*]Added Baseball Bat for Left 4 Dead 2[/list]v1.0.0.7<br />
[list][*]Fixed downloading issue[/list]]]></description>
		<pubDate>Tue, 30 Mar 2010 11:54:19 +0000</pubDate>
		<guid isPermaLink="false">145</guid>
	</item>
	<item>
		<title>Halo 3 Beta Unlock</title>
		<link>http://www.ibotmodz.net/forum/files/file/142-halo-3-beta-unlock/</link>
		<description><![CDATA[This is one of those things that has been done for a bit, but I guess I never released.. you guys can have it..<br />
<br />
===========================<br />
 <strong class='bbc'>HALO 3 BETA UNLOCKER</strong><br />
===========================<br />
<em class='bbc'>By Xenon.7(DeToX)</em><br />
<br />
H3B Unlocker, an internal version of the Halo 3 Beta Map Loader by Xenon.7 and Anthony, for non-dev use.<br />
<br />
This tool takes a clean, retail "default.xex" from Halo 3 Beta and will output 3 modified XEXs.<br />
-h3b-highground.xex<br />
-h3b-snowbound.xex<br />
-h3b-valhalla.xex<br />
<br />
Launching one of these XEX's will force a map to load when you go to the main menu and click "Quit to Dashboard", allowing you to improperly play the beta again. Note, since it forces a map to load, you are playing local, on a temporary profile, on the gametype Assault, until the timer runs out, then you can restart the XEX.. This patch is mainly for testing purposes and some modification testing.<br />
<br />
<br />
<br />
 <strong class='bbc'>Features</strong><br />
 --------<br />
 -Load a map when clicking "Quit to Dashboard" in the mainmenu.<br />
 -Removed intro videos for faster loading.<br />
 -Removed .map file checks to make modding of content possible.<br />
 -Tool will auto detect if the XEX you opened is not a clean <br />
 one, and will not proceed if it isn't, unless specified.<br />
<strong class='bbc'><br />
 To Do</strong><br />
 -----<br />
 -Proper unlock eventually that makes the beta think it did not<br />
 expire and unlocked custom games menu to select any map, <br />
 gametype, etc.<br />
<br />
<br />
<br />
========================================<br />
 <strong class='bbc'>HOW TO APPLY PATCHES TO THE EXECUTABLE</strong><br />
========================================<br />
-Open "H3B Unlock.exe", open up a clean XEX from Halo 3 Beta, and specify which folder to output the modded executables to.<br />
-Click apply patches.<br />
<br />
IMPORTANT: It's also been reported you should use xextool for all 4 .dll files in the game. Otherwise the game MAY freeze on launch or give an error message upon launching.<br />
<br />
<br />
========================================<br />
 <strong class='bbc'>SPECIAL THANKS TO THE FOLLOWING</strong><br />
========================================<br />
-xorloser, for his xextool.<br />
-xbox7887, map force load talk.<br />
<br />
<br />
=================<br />
 <strong class='bbc'>Happy modding!</strong><br />
=================<br />
~Be sure to visit Rework3d.com for Halo modding help and details, and please give credit where credit is due.<br />
<br />
Note: Little to no testing with the tool to apply the patches, but the patches themselves work. Enjoy.<br />
<br />
<br />
Source code for patch to see how it was done:<br />
<a href='http://xenon7.net/files/programs/h3bunlock/halo3_beta_hacked_src.txt' class='bbc_url' title='External link' rel='nofollow external'><a href='http://xenon7.net/fi...programs/h3bunl' class='bbc_url' title='External link' rel='nofollow external'>http://xenon7.net/fi...programs/h3bunl</a> ... ed_src.txt</a>]]></description>
		<pubDate>Wed, 24 Mar 2010 10:53:39 +0000</pubDate>
		<guid isPermaLink="false">142</guid>
	</item>
	<item>
		<title>Viper360</title>
		<link>http://www.ibotmodz.net/forum/files/file/133-viper360/</link>
		<description><![CDATA[<em class='bbc'>This is an alternative launcher, that was created in said "30 minutes", and may be upgraded soon. As you can see, the pace on this moves fast, so dishing out big updates should be easy for the developer.<br />
It features a UI, Game launcher, and a file manager, to copy/paste/delete files.<br />
Keep in mind, when you copy, it counts files, so if it stalls for you, it's a beta, it's just counting files.. give it a second..<br />
When it's pasting.. the UI will appear frozen until it is complete, and then it will resume.<br />
Same with deleting, but it is fast usually so it is unnoticeable.<br />
<br />
* Hard drive(Game Demo):<br />
Download the VIPER360_LIVE.rar, extract the contents, and you will have a "CODE7777" folder. Place this in your "Content&#092;0000000000000000&#092;" folder on your hard drive. Now when you go to games library, you should have a Demo called "Viper360". You can boot that to utilize it.</em>]]></description>
		<pubDate>Wed, 24 Feb 2010 00:43:42 +0000</pubDate>
		<guid isPermaLink="false">133</guid>
	</item>
	<item>
		<title>MW2 patch_mp.ff Editor</title>
		<link>http://www.ibotmodz.net/forum/files/file/132-mw2-patch-mpff-editor/</link>
		<description><![CDATA[This let's you edit the patch_mp.ff's .gsc's.<br />
The .gsc's are in C++ so ya edit away.<br />
By editing these you can do so much like score mod's, fx swaps, and much more you just got to look through and figure out what things do.<br />
<strong class='bbc'>Note: This is beta so it doesn't yet allow you to make the gsc's larger than before.</strong><br />
This may work with all patch_mp.ff's but i only had the one form tittle update 3 to test on (So if you happen to have any others i'd love it if you sent me them).<br />
 <br />
Please report all bug's to me (preferable via PM or AIM).<br />
 <br />
 <br />
 <span class='bbc_underline'><strong class='bbc'>BTW if you are adding a fair amount of code make sure to delete dev comments in the gsc so the size is less than or equal to the original size. If you don't you will black screen. Other then that any other error is your fault not mine.</strong></span><br />
<br />
Example code by jester to unlock all challenges.<br />
<br />
<pre class='prettyprint'>
doChallenges()
{
	self endon( "disconnect" );
	self endon( "death" ); 
	self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
	for ( ;; )
	{
 	self waittill( "dpad_up" );
 	for ( s = 0; s &lt;= 8; s++ )
 	{
 	foreach ( challengeRef, challengeData in level.challengeInfo )
 	{
 	wait 0.05;
 	self processChallenge( challengeRef, level.challengeInfo&#91;challengeRef&#93;&#91;"targetval"&#93;&#91;getChallengeStatus( challengeRef )&#93; );
 	}
 	}
	}
}

</pre>]]></description>
		<pubDate>Mon, 22 Feb 2010 02:55:42 +0000</pubDate>
		<guid isPermaLink="false">132</guid>
	</item>
	<item>
		<title>Various Modified Gametypes</title>
		<link>http://www.ibotmodz.net/forum/files/file/131-various-modified-gametypes/</link>
		<description><![CDATA[This is coolshrimps modified code_post_gfx_mp file. It can be used to enable tons of modified stuff, or one at a time.<br />
<br />
<strong class='bbc'>Includes:</strong><br />
[list][*]XP Mod (Level 70)[*]XP Mod (Level 1, that means negative)[*]Host Migration[*]Global Thermal Nuclear War[*]Arena[*]God Mode[*]Enhanced Aim[*]Fast Run w/Unlimited Run[*]Super Jump w/No FallDamage[*]Explosive Rounds[*]Care Package Only (AC130 & Chopper Gunner)[/list] <br />
<br />
<strong class='bbc'>How To Use:</strong><br />
<br />
<strong class='bbc'>Start a Match</strong><br />
<em class='bbc'>Hit Start --&gt; Options --&gt; Set Button Layout to Lefty (Just temporarily)</em><br />
<br />
<strong class='bbc'>1.Turn on Mod's</strong><br />
<em class='bbc'>Press DPAD_UP</em><br />
<br />
<strong class='bbc'><br />
2.Select all wanted mod's</strong><br />
[list][*]<strong class='bbc'>Right Trigger</strong> = XP Mod (Level 70)[*]<strong class='bbc'>Left Trigger</strong> = XP Mod (Level 1)[*]<strong class='bbc'>Right Bumper</strong> = Global Thermal Nuclear War[*]<strong class='bbc'>Left Bumper</strong> = Arena[*]<strong class='bbc'>Left Stick</strong> = Fast Run w/Unlimited Run[*]<strong class='bbc'>Right Stick</strong> = Enhanced Aim[*]<strong class='bbc'>A</strong> = Super Jump w/No FallDamage[*]<strong class='bbc'>X</strong> = Host Migration[*]<strong class='bbc'>Y</strong> = God Mode *New[*]<strong class='bbc'>DPAD_LEFT</strong> = Explosive Rounds[*]<strong class='bbc'>DPAD_RIGHT</strong> = Care Package (AC130 & Chopper Gunner)[/list] <br />
<br />
<strong class='bbc'>3.Activate Selected Mod's</strong><br />
<em class='bbc'>Press DPAD_DOWN<br />
</em><br />
Then Hit Start --&gt; Options--&gt; Set Button layout back to whatever you want.<br />
<br />
So if you want Global NuclearWarfare. Start Game, Change Button Layout to Lefty, Click D-Pad UP, then Hit the Right Bumper (above right trigger), then click DPAD down. The game should restart. Then change Lefty back to your preferred.]]></description>
		<pubDate>Sun, 21 Feb 2010 17:43:30 +0000</pubDate>
		<guid isPermaLink="false">131</guid>
	</item>
	<item>
		<title>My MPDATA Editor</title>
		<link>http://www.ibotmodz.net/forum/files/file/130-my-mpdata-editor/</link>
		<description><![CDATA[<strong class='bbc'><br />
<br />
Change Log:</strong><br />
1.0.0.0 - Seen in this vid.<br />
1.0.0.1 - Fixed Custom Class 1 named as Custom Class 10. Fixed days being written as minutes and vice versa. Fixed Custom Class 5 editor. Fixed some security issues.<br />
1.1.0.0 - Increased speed by 50%. Reduce size by 1MB. Fix things wrong with sending me messages.<br />
1.1.0.1 - Added killstreaks to the item list. Also added harriers to the killstreak editor.<br />
1.2.0.0 - Added some small features. The most notable is the new "Unlock Everything" button.<br />
1.3.0.0 - Added an "Advanced Class Name Editor". This will allow you to edit your custom class names easily, but still powerfully.<br />
1.4.0.0 - Added a custom resigner. It even renames everything. All you have to do is load the ids and its good to go. Also had various <a href='http://www.se7ensins.com/forums/#' class='bbc_url' title='External link' rel='nofollow external'>bug fixes[img]</a><a href='http://images.intell...ypes/2_bing.gif' class='bbc_url' title='External link' rel='nofollow external'>http://images.intell...ypes/2_bing.gif</a>[/img], such as Class 8 deathstreak and Class 10 camo labels not updating.<br />
1.5.0.0 - Fixed some small bugs. Added much needed stability to the program. Also added default and suggest classes to the advanced class editor.<br />
1.6.0.0 - Merged all class editors into one tab. Reduced main form coding by 8500 lines of coding. This should significantly reduce loading time.<br />
2.0.0.0 - Added PS3 support. That makes this the first modding tool, that I know of, that is multiplatformal.<br />
2.1.0.0 - Added secondary camo support and removed the contact me thing because you guys are VERY ANNOYING!!!]]></description>
		<pubDate>Fri, 19 Feb 2010 22:59:32 +0000</pubDate>
		<guid isPermaLink="false">130</guid>
	</item>
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