<?xml version="1.0" encoding="utf-8" ?>
<rss version="2.0">
<channel>
	<title>iBotModz Tutorials: Halo 2</title>
	<link>http://www.ibotmodz.net/forum/tutorials/category/9-halo-2/</link>
	<pubDate>Mon, 06 Sep 2010 07:10:42 +0000</pubDate>
	<ttl>1800</ttl>
	<description>Halo 2 Modding related Tutorials</description>
	<item>
		<title><![CDATA[Modifying Halo 2 "old" maps on the Xbox 360]]></title>
		<link>http://www.ibotmodz.net/forum/tutorials/article/27-modifying-halo-2-old-maps-on-the-xbox-360/</link>
		<description><![CDATA[To get modded old maps on your 360 using xSata or xUort is by downloading them on the internet and then using MapConvertorPro, and a simple rename.<br />
<br />
<strong class='bbc'>Trusted site for unmodded maps:</strong><br />
<a href='http://xboxgamefiles.com/' class='bbc_url' title='External link' rel='nofollow external'>Xbox Game Files (Hosted by robert)</a><br />
<br />
<strong class='bbc'>MapConverterPRO</strong><br />
<a href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_id=5648" title="Download attachment"><img src="http://www.ibotmodz.net/forum/public/style_extra/mime_types/rar.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_id=5648" title="Download attachment">Map_ConverterPRO.rar</a> <span class='desc'><strong>(13.94K)</strong></span>
<br /><span class="desc info">Number of downloads: 0</span><br />
<br />
<br />
In order to play an old map (Halo 2 Disk Map) online, you will need to make it read as one of the new maps (Xbox Live Downloadable Content).<br />
<br />
This is where MapConverterPRO comes in.<br />
<br />
[list][*] 1. Open up any old map in MapConverterPRO.[*] 2. Click on the drop-down box in the middle.[*] 3. Select the new map that you want your old map to read as.[list][*] EX: You want <em class='bbc'>Ascension</em> to read as <em class='bbc'>Warlock</em>... scroll down in the dropdown box and select <em class='bbc'>Warlock</em>[/list][*] 4. Hit convert.[*] 5. Now your old map reads as the new map you selected.[*] 6. <strong class='bbc'>*Important*</strong> Go into the folder that you put the converted map (the old one) and rename it to the map you want it to read as.[list][*] EX: Go to the folder that contains the newly converted <em class='bbc'>Ascension</em>, right click on <em class='bbc'>ascension.map</em>, click rename and type in <em class='bbc'>warlock.map</em>[/list][*] 7. Open up your hard drive image for xSata/xPort and go to the folder which has the new map that you converted in it.[list][*] &#092;Partition 3&#092;Compatibility&#092;Xbox1&#092;TDATA&#092;4d530064&#092;$c&#092;4d53006400 000001[list][*] 4d53006400000003 contains Backwash, Elongation, Dune (Relic), Gemini, and Triplicate (Terminal)[*] 4d53006400000001 contains Warlock and Containment[*] 4d53006400000002 contains Turf and Deltatap (Sanctuary)[*] 4d53006400000004 contains Derelict (Desolation) and Tombstone (highplains2)[/list][*] xPort names the folders for you, so it will be easier. However, Xplorer Extreme works just fine.[/list][*] 8. Now drag your modded map (renamed) over to the folder that contains the new map you wanted your old map to read as and it will overwrite it.[list][*] EX: Take the <em class='bbc'>Ascension</em> (now <em class='bbc'>warlock.map</em>) and put it in 4d53006400000001 folder which contains <em class='bbc'>Warlock</em>.[/list][*] Congratulations, your modded old map now reads as a new map and it can be played on xbox live/xlink[/list] <br />
*Do not play on Xbox Live with this. Respect Bungie, play on XBConnect or X-Link Kai (both tunneling applications used to simulate Xbox Live)*]]></description>
		<pubDate>Tue, 10 Nov 2009 03:04:08 +0000</pubDate>
		<guid isPermaLink="false">27</guid>
		<creator>iBotPeaches</creator>
		<category>9</category>
	</item>
	<item>
		<title>Making a Ragdoll</title>
		<link>http://www.ibotmodz.net/forum/tutorials/article/25-making-a-ragdoll/</link>
		<description><![CDATA[<span style='color: #8b0000'><span style='font-size: 21px;'><strong class='bbc'>Ragdoll</strong></span></span><br />
<strong class='bbc'>turk645</strong><br />
<br />
<a class='resized_img' rel='lightbox[25]' id='ipb-attach-url-5566-0-56028600 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5566" title="1.jpg - Size: 310.31K, Downloads: 1"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125560454456_thumb.jpg" id='ipb-attach-img-5566-0-56028600 1283757042' style='width:400;height:300' class='attach' width="400" height="300" alt="Attached Image: 1.jpg" /></a><br />
<br />
<span style='color: #006400'><strong class='bbc'>Tutorial:</strong></span><br />
This tut will explain how to make your own ragdoll mod and also explain a little about the glitches there are with it.<br />
<br />
First update your bipd and jpt! plugins if you haven't updated in a while.<br />
Updated Jpt! Here: <a href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_id=5565" title="Download attachment"><img src="http://www.ibotmodz.net/forum/public/style_extra/mime_types/rar.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_id=5565" title="Download attachment">jpt_.rar</a> <span class='desc'><strong>(1.77K)</strong></span>
<br /><span class="desc info">Number of downloads: 2</span><br />
<br />
<br />
1. On the [bipd] you want to have ragdoll check off the bit masks "<em class='bbc'>Uses Limp Body Physics</em>", "<em class='bbc'>Has No Dying Airborn</em>", and "<em class='bbc'>Random Speed Increase</em>." It has to be all three or else ragdoll messes up.<br />
<br />
<a class='resized_img' rel='lightbox[25]' id='ipb-attach-url-5567-0-56062400 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5567" title="2.jpg - Size: 45.11K, Downloads: 1"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125560454567_thumb.jpg" id='ipb-attach-img-5567-0-56062400 1283757042' style='width:400;height:302' class='attach' width="400" height="302" alt="Attached Image: 2.jpg" /></a><br />
<br />
2. Set the ragdoll timer. This will determine how long you can stay in ragdoll once triggered. So far Ive seen it only go up to 5.5 before it stopped getting any longer.<br />
<br />
3. Go to the [jpt] you want to trigger the ragdoll. If you want it like my SP mod then you should go to a bullet [jpt], if you want to ragdoll yourself you will choose a trigger. Show invisibles and you will see two bitmasks labeled ragdoll.<br />
<br />
<a class='resized_img' rel='lightbox[25]' id='ipb-attach-url-5568-0-56081500 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5568" title="3.jpg - Size: 9.36K, Downloads: 1"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125560454644_thumb.jpg" id='ipb-attach-img-5568-0-56081500 1283757042' style='width:400;height:149' class='attach' width="400" height="149" alt="Attached Image: 3.jpg" /></a><br />
<br />
Thats it, you now have ragdoll on the bipd of your choice.<br />
<br />
<br />
<span style='color: #8b0000'><strong class='bbc'>Known glitches</strong></span><br />
<br />
<strong class='bbc'>Not SLC- </strong>for some reason this doesn't work over system link. But the lack of death animations is still a side effect so you can still ragdoll if you have a gun killl yourself instantly and have a 10 second respawn time.<br />
<br />
<strong class='bbc'>"empty shell"- </strong>One glitch of ragdoll is that if you die when standing perfectly still your body wont ragdoll but float where you where untill blown away by a grenade.<br />
<br />
<strong class='bbc'>up up and away-</strong> if you are ducking in mid air when you get ragdolled and let go of it it will send you flying into the air<br />
<br />
<strong class='bbc'>No jmad- </strong>Sometimes if you melee someone when you are ragdolled it will force you out of it but you wont use any animations and your body will still be in the position it was on the ground.<br />
<br />
<strong class='bbc'>vehicle freeze-</strong> if you try to ragdoll someone on a vehicle they will stand up while they are still in it and the game will freeze if they die while still in the vehicle.<br />
<strong class='bbc'><br />
floor slide-</strong> If you try to jump while in ragdoll you will end up sliding across the floor. This is also really funny to do. You can also still fire your gun while in ragdoll.]]></description>
		<pubDate>Thu, 15 Oct 2009 11:03:35 +0000</pubDate>
		<guid isPermaLink="false">25</guid>
		<creator>iBotPeaches</creator>
		<category>9</category>
	</item>
	<item>
		<title>Grav Throne in MP</title>
		<link>http://www.ibotmodz.net/forum/tutorials/article/23-grav-throne-in-mp/</link>
		<description><![CDATA[<strong class='bbc'>THIS IS USING INSOLENCE NOT DOTHALO</strong><br />
<br />
<strong class='bbc'>Step 1- Open Maps</strong><br />
First, open Insolence. Now, open the multiplayer map in which would like use the Gravity Throne.<br />
 Also open any campaign map in which contains the Gravity Throne. For this tutorial I will use <em class='bbc'>coagulation.map</em><br />
 and <em class='bbc'>06b_floodzone.map</em>.<br />
<br />
<strong class='bbc'>Step 2- Drag & Drop</strong><br />
To bring the Gravity Throne completely into the multiplayer map, there's just one tag that we're going to need<br />
 to drag over: <em class='bbc'>objectsvehiclesgravity_thronegravity_throne.vehi</em>. Left click it once to select it, then left <br />
click again and drag & drop the tag into coagulation.map. It will add it recursively.<br />
<br />
<strong class='bbc'>Step 3- MoveBox</strong><br />
Each time you drag & drop a tag, a small status box will pop up to give you information about what the program <br />
is doing while you wait. The longest part is usually "Relinking" and it may seem like it froze.. it didn't, it<br />
 just has to do a lot of file reading & writing at this point, so let it be. When the move is done, this box <br />
will go away. You can now close your campaign map.<br />
<strong class='bbc'><br />
Step 4- Fix the Seats</strong><br />
Since this vehicle was made for campaign and only meant to be driven by non-playable characters, you're going<br />
 to need to edit it to make it work for you in multiplayer. I'm going to walk you through fixing the driver seat.<br />
 Double click the gravity throne's vehicle tag that you just added to open it up with its IFP. Switch to "Dev Mode"<br />
 and click on the "unknown11" reflexive. The first chunk (#0) is the driver seat. Change it's first string ID to <br />
"ghost_d". This is necessary because the MC and the MP elite don't have the animations for using the Gravity Throne, <br />
but they do for the ghost.<br />
At the top of the plugin area, click on "Change Plugin" and switch to the XML vehicle plugin. Go to the "Seats"<br />
 reflexive. Change the "Fire Weapon (H)" flag to "True".You can now close the gravity_throne.vehi tag.<br />
<br />
<strong class='bbc'>Step 5- Place the Gravity Throne</strong><br />
There are a number of ways to place the Gravity Throne on the map. I am going to replace the Rocket<br />
 Launcher with it. Go to "<em class='bbc'>multiplayersingle_vehiclesbanshee.vehc</em>" click on it and after, right click <br />
on it and select duplicate. Now click on "<em class='bbc'>multiplayersingle_vehiclesbanshee2.vehc</em>" and after right click<br />
 on it and select rename, then write : <em class='bbc'>multiplayersingle_vehiclesthrone</em> . Double click the gravity throne's<br />
 vehicle collection tag (throne.vehc) that you just added to open it up with its IFP. Click on the <br />
"Vehicle Permutations" reflexive, now click on "visible dependencies", you'll see the banshee's vehi tag, <br />
replace it to the throne vehi tag (<em class='bbc'>objectsvehiclesgravity_thronegravity_throne</em>) click somewhere blank<br />
 to save and close the tag. Now we are going to the Coagulation scenario<br />
 (<em class='bbc'>scenariosmultihalocoagulationcoagulation.scnr</em>). Open it with the IFP click on <br />
"change plugin" and select swapper. Search itmc tag : "<em class='bbc'>multiplayersingle_weaponsrocket_launcher</em>" <br />
click on it, now in the left botom corner choose vehc instead of itmc and in the right choose<br />
 "<em class='bbc'>multiplayersingle_vehiclesthrone</em>" then click on Save, close the tag.<br />
<strong class='bbc'><br />
Step 6- Fix Encryption</strong><br />
Select "Fix Map Encryption" from the Map Options menu, close the map, and FTP it up to the Xbox.<br />
<br />
If I can give you an advice, increase the speed of this vehicle in the XML vehi tag.]]></description>
		<pubDate>Wed, 07 Oct 2009 11:48:41 +0000</pubDate>
		<guid isPermaLink="false">23</guid>
		<creator>nielsss</creator>
		<category>9</category>
	</item>
	<item>
		<title>70 Modding Tutorials</title>
		<link>http://www.ibotmodz.net/forum/tutorials/article/16-70-modding-tutorials/</link>
		<description><![CDATA[<strong class='bbc'>Before you read any of these, please note that I was 11 years old when I wrote this.</strong><br />
<strong class='bbc'><br />
Table of Contents:</strong><br />
1. How to make a vehicle respond on top of a weapon<br />
2. How to turn on warthog lights<br />
3. How to close dot halo v1<br />
4. How to make a warthog fly<br />
5. How to shoot out pink shields on turf<br />
6. How to make a weapon shoot out a weapon<br />
7. How to make Waterfalls on Warlock<br />
8. How to shoot out cars on Terminal<br />
9. When you throw a grenade something comes out<br />
10. How to jump high<br />
11. How to shoot out fire on Elongation<br />
12. How to make flying turrets<br />
13. How to make different lighting fixtures (with just dot halo)<br />
14. How to make a specter fly (kind of)<br />
15. How to make a grenade not explode<br />
16. When you throw a grenade a camo comes out, but then it explodes<br />
17. How to make a rocket stop in mid air with just using dot halo<br />
18. Passenger flying a warthog<br />
19. How to inject a patch (for beginners that are downloading modz)<br />
20. How to shoot out a spartan<br />
21. How inject a waterfall to a map<br />
22. How to make a turret hover<br />
23. How to take out the fog on Backwash<br />
24. How to shoot out a flying spartan<br />
25. How to change weapon sounds<br />
26. How to make visible projectiles<br />
27. When you punch the ground you go flying in mid air<br />
28. How to take the scope off the Battle rifle<br />
29. How to inject fire to a map<br />
30. Other people flying an overshield<br />
31. How to make other people fly cars (and you) on Terminal<br />
32. How to be invincible or make other things be invincible<br />
33. How to shoot out containment gates<br />
34. How to go underwater on Relic<br />
35. How to walk up walls<br />
36. How to make a map exploding (everyone can see) with just using dot halo<br />
37. How to SmartFTP and the basics<br />
38. How to CMR , map resign for beginners<br />
39. How to make a scarab respawn on turf<br />
40. Making a tree respawn on deltatap (Sanctuary)<br />
41. How to make other people drive cars (but you can't get in)<br />
42. How to inject weather to a map<br />
43. How to make yourself be invisible<br />
44. How to make everyone superjump<br />
45. Other people driving spartans (and they can see to)!!!<br />
46. How to dual wield anything<br />
47. How to make many zooms on a weapon<br />
48. When the rocket hits the ground the screen shakes<br />
49. How to make a PPF patch by only using dot halo<br />
50. How to shoot out space crates, on relic<br />
51. How to make your weapon fully auto <br />
52. How to make a ghost invisible<br />
53. How to make yourself fly<br />
54. When you boost in the banshee the light goes everywhere<br />
55. How to blow up crates<br />
56. How to dual wield 3 weapons<br />
57. How to make a weapon shoot out the same thing 8 times<br />
58. How to make a vehicle be crazy<br />
59. How to make a tank fly<br />
60. How to change weapon aims<br />
61. How to make a weapon shoot out weapon aims<br />
62. How to run fast <br />
63. How to make a train go faster (may not work)<br />
64. How to make grenades go all over the map<br />
65. How to take out trees on coagulation<br />
66. How to take the scope off of the sniper rifle<br />
67. How to change weapon names <br />
68. How to make the warthog horn shoot out spartans<br />
69. How to make death triangles<br />
70. Basics on dot halo<br />
<strong class='bbc'><br />
 Heres what you'll need: </strong><br />
<br />
[list][*]CMR Map re-signer[*]DotHalo v1 or v2[*]<a href='http://www.smartftp.com/' class='bbc_url' title='External link' rel='nofollow external'>Smart FTP</a> or <a href='http://www.flashfxp.com/' class='bbc_url' title='External link' rel='nofollow external'>Flash FXP</a>[*]Supper PPF[*]Insolence (any version)[*]Entidy 1.3 or any other versoin[*]CH2R[*]coordinate finder[*]wallwalker (I put a link so you can download it here)[*]H2X[*]<a href='http://www.hexworkshop.com/' class='bbc_url' title='External link' rel='nofollow external'>Hex Workshop</a>[/list]If you need help finding any program, that is not hotlinked. Please use the <a href='http://www.ibotmodz.net/forum/Xbox-Games-f162/Halo-2-f165/H2-Modding-Programs-f20/Halo-2-AIO-112-Unique-t12239.html' class='bbc_url' title='External link' rel='nofollow external'>Halo 2 AIO</a>, which includes all these apps.<br />
<br />
<br />
<strong class='bbc'>1. How to make a vehicle respond on top on a weapon</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of your choosing[*]step 3. Now go to your [itmc] or item collection tag[*]step 4. Go to the weapon that you want your vehicle to respond on top of.[*]step 5. Now go over to to your dependencies window. ( if you have dot halo 1 it would be your Dependencies/LoneIDs/Reflexives tag. If you have dot halo v2 it would just be Dependencies.[*]step 6. Now in the Dependencies window simply click whatever is there.[*]step 7. Now in the window go the tag class drop down box.[*]step 8. Now scroll down until you come to your [vehi] tag or vehicle tag[*]step 9. Now once you've chosen it go down to your second drop down box.[*]step 10. Now scroll down until you come to your vehicle of choice![*]step 11. Save changes[*]step 12. Resign the map[*]step 13. FTP the map and post it at ibotmodz and lostmodz[/list]<br />
<strong class='bbc'>2. How to turn on Warthog Lights<br />
</strong><br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Now go down to the [vehi] or vehicle tag[*]step 4. Now select the warthog tag[*]step 5. Simply in the Tag Editor Window put a check in the headlights box[*]step 6. Save changes[*]step 7. Resign the map[*]step 8. Smart FTP and post the mod at ibotmodz or lostmodz[/list]<strong class='bbc'><br />
3. How to close dot halo v1</strong><br />
<br />
[list][*]step 1. Open up any old map.[*]step 2. Click on some random tag[*]step 3. In the tag editor put something crazy in one of the slots.[*]step 4. Save changes[*]step 5. It should say an unhandled exception has been made or something like that[*]step 6. Click quit and dot halo is closed[/list]<strong class='bbc'><br />
4. How to make a warthog fly</strong><br />
<br />
Ok you probably know how to do this but I just typed it up anyway<br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Now go down to the [vehi] or vehicle tag[*]step 4. Click on the warthog tag (objects/vehicles/warthog/warthog)[*]step 5. Now in the tag editor put a check in the flying box[*]step 6. Save changes[*]step 7. Resign the map[*]step 8. Smart Ftp the map[/list]<strong class='bbc'><br />
5. How to Shoot out Pink Shields on Turf </strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up Turf[*]step 3. Go down to the [weap] or weapon tag[*]step 4. Click on the weapon of choice[*]step 5. Now in your dependencies window click on [proj].[*]step 6. In the dependencies window go to the tag class drop down box.[*]step 7. Scroll down until you come to the [mach] or the machine tag.[*]step 8. Now in the second drop down box scroll down until you come to the gate tag.[*]step 9. Save Changes[*]step 10. Resign the map[*]step 11. Smart FTP the map and post it a either ibotmodz or lostmodz[/list]<br />
<strong class='bbc'>6. How to make a weapon shoot out a weapon</strong><br />
<br />
[list][*]step 1. Open up dot halov1 or v2[*]step 2. Open up the map of choice[*]step 3. Now go to your [weap] or the weapon tag[*]step 4. Click on the weapon of choice.[*]step 5. Now in the dependencies window click on [proj][*]step 6. Now in the dependencies window click on the tag class class drop down box and click on [weap][*]step 7. Now in the second drop down box click on the weapon that you want your weapon to shoot out[*]step 8. Resign the map[*]step 9. Smart FTP and post the mod at ibotmodz and lostmodz[/list]<br />
<strong class='bbc'>7. How to make Waterfalls on Warlock </strong><br />
<br />
you can only do this on Warlock unless you want to drag and drop with insolence<br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map Warlock[*]step 3. Go down to the [weap] or weapon tag[*]step 4. Click on the weapon of choice[*]step 5. Now go over to your dependencies window and click on [proj][*]step 6. Now in the dependencies window go to your tag class drop down box[*]step 7. Scroll down until you come to your [scen] or scenery tag[*]step 8. Now in your second drop down box click on the water stream of your choosing.[*]step 9. Save Changes[*]step 10. Resign the map with CMR map resigner ( you can download it in the Halo modding programs at the website).[*]step 11. Smart FTP and post the mod at both ibotmodz and lostmodz[/list]<br />
<strong class='bbc'>8. How to Shoot out cars at Terminal</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up Terminal[*]step 3. Go to your [weap] or weapon tag[*]step 4. Click on the weapon of choice[*]step 5. Now in the dependencies window click on [proj][*]step 6. Now click on the tag class drop down box in the dependencies window[*]step 7. Now scroll down until you come to the [bloc] or the obstacle tag[*]step 8. Now scroll down to your second drop down box[*]step 9. Keep scrolling down until you come to objects/vehicles/uberchaissis/uberchaissis or something similiar[*]step 10. Click it[*]step 11. Save changes[*]step 12. Resign the map[*]step 13. Now Smart FTP and post the mod at ibotmodz and lostmodz[/list]<br />
<strong class='bbc'>9. When you throw a grenade something comes out</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Now go to the [proj] or projectile tag[*]step 4. Click on whatever you want your grenade to throw out[*]step 5. Once you've clicked it scroll up (in the tags window) until you come to the meta offset[*]step 6. Copy it[*]step 7. Now go to the grenade tag of your choice[*]step 8. Now overwrite the grenades meta offset with whatever meta offset that you chose[*]step 9. Resign the map[*]step 10. Smart FTP and post the mod at ibotmodz and lostmodz[/list]<br />
<strong class='bbc'>10. How to jump high</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go down to the [bipd] or your biped tag[*]step 4. Click on the character of choice[*]step 5. In the tag editor put the jump height to about 15 or 20[*]step 6. Save changes[*]step 7. Resign the map[*]step 8. Smart FTP and post the mod at ibotmodz and lostmodz[/list]<strong class='bbc'><br />
11. How to shoot out fire on Elongation</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up Elognation[*]step 4. Now go down to the [weap] or the weapon tag[*]step 5. Click on the weapon of choice[*]step 6. In the dependencies window click on [proj][*]step 7. Now go up and change the tag class to the [scen][*]step 8. Now in the second drop down box click the fire of choice[*]step 9. Save changes[*]step 10. Resign[*]step 11. Smart FTP and post the mod at ibotmodz and lostmodz[/list]<strong class='bbc'><br />
12. How to make flying turrets</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Now go down to the [vehi] or the vehicle tag[*]step 4. Click on the banshee tag[*]step 5. Now copy its meta offset that I mentioned earlier[*]step 6. Go to the turret of choice[*]step 7. Delete the turrets meta offset and place the banshee's one there[*]step 8. Save changes (your not done yet)[*]step 9. In the dependencies window change the [html] (object property) tag from banshee to the turret of choice.[*]step 10. Save changes[*]step 11. Fix encription[*]step 12. Resign[*]step 13. Smart FTP the map and post it at lostmodz and ibotmodz[/list]<br />
<strong class='bbc'>13. How to make different lighting fixtures (with just dot halo) </strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go down to [ligh] or the light tag[*]step 4. Click on whatever you like to edit the light[*]step 5. In the tag editor put the light intensity to about 100[*]step 6. Save changes[*]step 7. Resign[*]step 8. Smart FTP and post the mod at ibotmodz and lostmodz[/list]<strong class='bbc'><br />
14. How to make a specter fly(kind of)<br />
</strong><br />
Ok this is what I mean by sort of: On your screen its a specter, On their screen its a banshee. However you can get in the turret, So its like your flying a specter. Its basically what you do to a flying turret<br />
[list][*]step 1. Open up dot halo 1 orv 2[*]step 2. Open the map of your choosing[*]step 3. Now go down to the [vehi] or vehicle tag.[*]step 4. Click on- <em class='bbc'>objects/vehicles/banshee/banshee/</em>[*]step 5. In your tags window copy the meta offset[*]step 6. Now go down to <em class='bbc'>objects/vehicles/specture/specture</em>[*]step 7. Delete it meta offset.[*]step 8. Now paste the banshee's meta offset there.[*]step 9. Save your changes[*]step 10. Now go over to your dependencies window.[*]step 11. Change the [html] from banshee to specture.[*]step 12. To make it so that you can go in the side seats make the seats in the tag editor 1-4.[*]step 13. I think that then you can go in the side seats.[*]step 14. Save your changes[*]step 15. Close the map[*]step 16. Resign the map with CMR map resigner[*]step 17. SmartFTP or Flash FXP the mod to your xbox and post the mod at lostmodz and ibotmodz[/list]<strong class='bbc'><br />
15. How to make a grenade not explode<br />
</strong><br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of your choosing[*]step 3. Now go down to the [proj] or the projectile tag[*]step 4. Now go to objects <em class='bbc'>/weapons/grenade/plasma/plasma/</em>.[*]step 5. Now once you've opened up the tag go down to the tag editor.[*]step 6. Now in the bounce distance life box or something similar put it to about 100000.[/list]<br />
<strong class='bbc'>16. When you throw a grenade a camo comes out but then it explodes</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of your choosing[*]step 3. Now go to your [eqip] or equipment tag[*]step 4. Go down until you come to your camo tag[*]step 5. Copy its meta offset[*]step 6. Now go down to the [proj] or projectile tag.[*]step 7. Go to the grenade of your choosing[*]step 8. Overwrite the grenade's meta offset[*]step 9. Save changes[*]step 10. Resign the map[*]step 11. Smart FTP the map and post it at lostmodz zeromodz and ibotmodz[/list]<br />
<strong class='bbc'>17. How to make a rocket stop in mid air with dot halo v1 only</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 only v1 will not work with v2[*]step 2. Open up the map of choice[*]step 3. Go to the [weap] or the weapon tag[*]step 5. Go to te rocket launcher tag[*]step 6. Click on [proj] in the dependencies window.[*]step 7. Now click on go to tag[*]step 8. In the tag editor put the final projectile speed to 0 (if you want it to stay in mid air or), 1 (if you want it to be moving slowly).[*]step 9. Save changes[*]step 10. Resign[*]step 11. Smart FTP and post the mod at lostmodz, ibotmodz, and zeromodz[/list]<br />
<strong class='bbc'>18. Passenger flying a warthog </strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go to the [vehi] or the vehicle tag[*]step 4. Go to the warthog tag[*]step 5. In the tag editor put a check in the flying box[*]step 6. Uncheck the handbrake box[*]step 7. Go to the bottom of the tag in on each seat put 0-5[*]step 8. Save changes[*]step 9. Resign the map[*]step 10. Smart FTP and post the mod at ibotmodz,zeromodz, and lostmodz[/list]<br />
<strong class='bbc'>19. How to inject a patch in a map ( for beginners that are downloading mods)</strong><br />
<br />
[list][*]step 1. Open up PPF o-matic[*]step 2. In the PPF o-matic section click on the disk thing next to the thing that says map file.[*]step 3. Select a clean map from your documents[*]step 4. Now click on the disk next to Patch file[*]step 5. Put the modded (downloaded) patch there[*]step 6. Now resign the map[*]step 7. Smart FTP the map[/list]<strong class='bbc'><br />
20. How to shoot out a spartan</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go to the [weap] or weapon tag[*]step 4. Click on the weapon of choice[*]step 5. Click on [proj] in the dependencies window[*]step 6. Change the tag class to [bipd] or biped tag[*]step 7. Choose the character of choice[*]step 8. Save changes[*]step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'>21. How to inject a waterfall to map<br />
</strong><br />
[list][*]step 1. Open up insolence[*]step 2. Open up the warlock map[*]step 3. Open up the [scen] or the scenery tag[*]step 4. Find the tag (effects) <em class='bbc'>scenariosmultiwarlockwater_stream_1 </em>[*]step 5. Drag it into your map and fnish the relinking process[*]step 6. Go back to the Warlock map and in the scenery tag ([scen]) take <em class='bbc'>scenariosmultiwarlockwater_stream_1_</em> hit it and drag it from Warlock to your map[*]step 7. Fix encryption and close the map[*]step 8. Open up entity now[*]step 9. Go to the [itmc] tag[*]step 10. Duplicate a weapon[*]step 11. Now go to your [scer] tag[*]step 12. Now right click your mouse and hit ident[*]step 13. Then replace one of the [itmc]s on the map. (Or you can right click on Netgame Equipment and clone a chunk for your waterfall. then right click indents, and it should be the very last itmc, replace that with your duplicated itmc.)[*]step 15. Now go to the [sbsp] tag[*]step 16. Click tools[*]step 17. Now go to the raw editor[*]step 18. When the window comes up take the weapon that you duplicated and swap it where you want it to be[*]step 19. After you have placed it (as a weapon) go to the [itmc] tag again and right click and change to indents, click item and right click and this time hit swap, and then find the [scnr] tag in the box it opens and the find your <em class='bbc'>effectsscenariosmultiwarlockwater_stream_1</em> . (it may seem thin but you can spawn 2 next to each other making it wider and more like a waterfall)[*]step 20. Now click the save box[*]step 21. Resign the map[*]step 22. Smart FTP and post the mod at zeromodz, ibotmodz, and lostmodz[/list]<strong class='bbc'><br />
22. How to make a turret hover</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go down to the vehicle tag[*]step 4. Now select the ghost[*]step 5. Copy the meta offset in the tags window[*]step 6. Now go to the turret of your personal choice[*]step 7. Overwrite the turrets meta offset[*]step 8. Save changes[*]step 8. Now in the dependencies window change the [html] tag from a ghost to a the turret that you chose[*]step 9. Save Changes[*]step 10. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'>23. How to take out fog on backwash</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 r v2[*]step 2. Open up dot halo[*]step 3. [fog] or fog tag[*]step 4. Select<em class='bbc'> swamp_fog_0 </em>[*]step 5. Go to the dependencies window and null out the <em class='bbc'>swamp_fog_0</em> tag[*]step 6. Save changes[*]step 7. Resign backwash[*]step 8. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'>24. How to shoot a flying spartan <br />
</strong><br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go to the [weap] or the weapon tag[*]step 4. Select the weapon of choice[*]step 5. In the dependencies window click on [proj] or the projectile tag[*]step 6. Change the tag class to [bipd] or biped[*]step 7. Select Master chief mp. or the one that says mp. at the end[*]step 8. Save changes[*]step 9. Resign the map[*]step 10. Smart FTP and post the mod at websites[/list]<strong class='bbc'><br />
25. How to change weapon sounds</strong><br />
<br />
[list][*]step 1. Open up the map of choice in CH2R[*]step 2. Then go to sounds[*]step 3. Now go to weapons[*]step 4. Now pick the weapon of choice (I'll use a magnum as an example)[*]step 5. Click on magnum fire or something similar[*]step 6. Now right click and and click swap ( on the small menu thing)[*]step 7. Close the box[*]step 8. Resign the map[*]step 9. Smart FTP and post the mod here and at lostmodz[/list]<br />
<strong class='bbc'>26. How to make visible projectiles</strong><br />
<br />
[list][*]step 1. Open up Insolence[*]step 2. Open up the map of choice[*]step 3. Go down to the weapon tag[*]step 4. Choose a weapon that is a plasma pistol or rocket launcher[*]step 5. Close insolence and open up dot halo v1 or v2[*]step 6. Now open up the map that you opened up in insolence[*]step 7. Now go to the [weap] or the weapon tag[*]step 8. Go down to the duplicated weapon (that you chose)[*]step 9. Copy the duplicated weapons meta offset[*]step 10. Now if you paste the meta offset on a battle rifle and other people can see the projectiles[*]step 11. Now save changes[*]step 12. Resign the map[*]step 13. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'>27. When you punch the ground you go high in the air</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice (in this example we will use relic .map)[*]step 3. Go to the [jpt] or the damage effect tag[*]step 5. Now go to <em class='bbc'>stike_melee_response</em>[*]step 6. In the tag put the force to about 40, 50, or 60[*]step 7. Now save changes[*]step 8. Resign the map with CMR Map resigner[*]step 9. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'>28. How to take the scope of the Battle Rifle</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of you choice[*]step 3. Go to your mode tag[*]step 4. Go to your <em class='bbc'>objects/weapons/battle_rifle/fp_battle rifle/fp_battle_rifle</em>[*]step 5. null out the scope and the lens[*]step 6. Save changes[*]step 7. Resign[*]step 8. FTP it and post it at ibotmodz, lostmodz and zeromodz P.S ZeRo GrAv1tY helped me with this tutorial[/list]<br />
<strong class='bbc'>29. How to inject fire to a map<br />
</strong><br />
[list][*]step 1. Open up insolence[*]step 2.Open a map that has fire on it (in the demonstration I'll use elongation).[*]step 3. Scroll down until you come to the [scen] or the scenery tag[*]step 4. Click on the fire of choice[*]step 5. Now drag the fire from elongation to the map that doesn't have fire.[*]step 6. When your done go to the [itmc] or item collection tag[*]step 7. Right click on anything[*]step 8. In the little menu select duplicate[*]step 9. Now close up insolence[*]step 10. Open up dot halo v1 or v2 now[*]step 11. Now open up the map that you dragged fire onto[*]step 12. Now go to the [itmc] or item collection tag[*]step 13. Select your thing that you duplicated[*]step 14. Now cange its dependencies to [scen][*]step 15. Go to the [scnr] tag and once it loads scroll over to the itmc dependencies[*]step 16. Change as many of them as you want to your duplicated itmc(the more you change the more fires there will be) I suggest you change the grenades to it[*]step 17. Close your map[*]step 18. Now open up the coordinate finder[*]step 19. Select a simple coordinate[*]step 20. Scroll down in the placer until you find your duplicated item[*]step 21. Paste the coordinates into the placer and you have to guess the z(try looking at weapons that are near it to help you make a better guess)[*]step 22. Save changes[*]step 23. Fix encryption[*]step 24. Resign the map[*]step 25. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'>30. Other people flying an overshield</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go down to the [vehi] or vehicle tag[*]step 4. Select the banshee[*]step 5. Now copy the meta offset[*]step 6. Now go to the [eqip] or the equipment tag[*]step 7. Select the overshield tag[*]step 8. Now paste the banshee's meta offset replacing the overshield's meta offset[*]step 9. Now in the dependencies window change the [html] tag from banshee to overshield[*]step 10. If you want to be able to fly it I think that you 'll have to add 2 more seats (I'm not totally sure though)[*]step 11. Save changes[*]step 12. Resign the map[*]step 13. Smart FTP and post the mod at ibotmodz, and lostmodz[/list]<strong class='bbc'><br />
31. How to make other people fly cars ( and you ) on Terminal</strong><br />
<br />
( Copied and pasted some small thing and rewrote some of it in my own words)<br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up terminal[*]step 3. Go to the [vehi] or vehicle tag[*]step 4. Select the banshee[*]step 5. Copy the meta offset[*]step 6. Now go to the [bloc] or obstacle tag[*]step 7. Go to <em class='bbc'>objects/civillian/unberchaisis/unberchaisis</em> or something similiar[*]step 8. Overwrite it meta offset[*]step 9. Now in the dependencies window change the [html] (first tag) from banshee to uberchaissis[/list]<br />
Now its time to add seats<br />
<br />
[list][*]step 10.Now the first thing you have to do it go to the &lt;weap&gt; tag, and open up the sentinel_agressor. Go to the Dependencies Swapper, and change the &lt;hlmt&gt; tag (<em class='bbc'>objectsweaponssupport_lowsentinel_gunsentinel_gun</em>) to whatever model you want to drive.[*]step 11. Now open the [vehi] tag and open the vehicle that you want to swap to with. Now choose if you want it fly, choose ghost if you want it to have a boost, or choose warthog if you want more than one person in it at a time. Open up the dependency swapper and change the &lt;weap&gt; there (either <em class='bbc'>banshee_gun</em>, <em class='bbc'>ghost_gun</em>, or <em class='bbc'>warthog horn</em>) to the Sentinel Beam.[*]step 12. Now finally, open up the &lt;mode&gt; tag and scroll down until you find a file path in there that begins with [<em class='bbc'>objects/vehicles/*the vehicle you just edited*</em>]. Open every file that belongs to that vehicle in the Dependency editor and Null Out whatever you see it there.[*]step 13. For the or , there are only four file paths that you have to open and then Null out, but for the warthog there is about ten.[*]step 14. Then do the same thing for the shad tag, the lens tag, and the cont tag.[*]step 15. What this does it make every part of the vehicle invisible except for the weapon. And of course, the weapon is a sentinel beam with a different skin that everybody in the game can see.[*]step 16. Save changes[*]step 17. Resign and Smart FTP[/list]<br />
<br />
<strong class='bbc'>32. How to be invincible or make other things invincible<br />
</strong><br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go to the [html] or object property tag[*]step 4. Go to the character or thing that you want to make invincible[*]step 5. In the tag editor put a check in the invulnerability box[*]step 6. Resign the map[*]step 7. Smart FTP and post the mod at lostmodz, and ibotmodz[/list]<br />
<strong class='bbc'>33. How to make containment gates</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up containment[*]step 3. Now go to the [weap] or the weapon tag[*]step 4. Select the weapon of choice[*]step 5. In the dependencies window click on [proj][*]step 6. Now change the tag class to [mach] or machine tag[*]step 7. Now in the second drop down box select containment gate[*]step 8. Save changes[*]step 9. Resign the map[*]step 10. Smart FTP and post the mod at lostmodz, ibotmodz, and zeromodz[/list]<br />
<strong class='bbc'>34. How to go underwater on relic <br />
</strong><br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up relic[*]step 3. Go to the [html] tag[*]step 4. Click on the character that you want to be able to underwater[*]step 5. Put a check in the invincibility box[*]Now you can go underwater[*]step 6. Save changes[*]step 7. Resign the map (relic.map)[*]step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'>35. How to walk up walls</strong><br />
<br />
You need wall walker here to walk up walls<br />
<a href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_id=5454" title="Download attachment"><img src="http://www.ibotmodz.net/forum/public/style_extra/mime_types/rar.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_id=5454" title="Download attachment">Wall Walker.rar</a> <span class='desc'><strong>(45.07K)</strong></span>
<br /><span class="desc info">Number of downloads: 2</span><br />
<br />
[list][*]step 1. Open up Wallwalker[*]step 2. Open up the map of choice[*]step 3. Open up the arrow next to [sbsp] tag[*]step 4. Now change it to zero[*]step 5. Now just click the box that says climbable and your done ( you have to walk backward to walk up walls)[*]step 6. Save changes[*]step 7. Resign[*]step 9. Smart FTP and post the mod here, and at lostmodz[/list]<br />
<strong class='bbc'>36. How to make map exploding ( exploding everywhere with only dot halo) </strong><br />
<br />
Everyone can see (in 20 easy steps)<br />
<br />
[list][*]step 1. Open up dot halo v1 (you can't use dot halo 2)[*]step 2. Open up the map of choice[*]step 3. Now go down to the [weap] or the weapon tag[*]step 4. Select the rocket launcher tag[*]step 5. Now in the Dependencies/LoneIDs/Reflexives window[*]step 6. Now click on go to tag[*]step 7. Now in the tag editor put the projectile speed to something large like 1,200[*]step 8. Now save changes[*]step 9. Now open up the same map[*]step 10. Now go to the [itmc] or item collection tag[*]step 11. Now click on the first one[*]step 12. Now in the Dependencies/LoneIDs/Reflexives window click on whatever is there[*]step 13. Now change whatever is there to the rocket launcher tag[*]step 14. Save changes (you're still not done)[*]step 15. Make sure that you're on the same tag, and in the tag editor there should be a thing that says spawn time [seconds] or something similar.[*]step 16. Change that to 1[*]step 17. Now do that to everything in the [itmc] tag[*]step 18. Once your done save changes[*]step 19. Resign the map[*]step 20. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'>37. How to Smart FTP ( and the basics)</strong><br />
<br />
Ok Smart FTP is the system that you use to put your modz on. Smart FTP was meant for a file manager, but we can use it for putting our modz on too. Now open it up with your xbox console on. Now if someone told you how to mod (or get modz) this is how work it. Now once you've opened Smart FTP, go to TDATA. Now go down to 4d000064 or something close to that. Now open up the file. Finally if you've chosen Terminal (to put on) go to file 3. Now you should see Terminal and another map up top. Now if you want to put on a different map like elongation you go to another file with the map in it.<br />
<br />
Now to FTP your mod, make sure that you have a resigned and modified map. Now open up your documents while you have smart FTP open. Make the documents window really small. Now drag your map, and if it asks you transfer, and something that starts with a q, however just click transfer if it does that. Also after a while FTPing, it might say overwrite, just click it and you're done. <br />
<br />
<strong class='bbc'>38. How CMR, map resign (for beginners)</strong><br />
<br />
(this is already posted but this is for CMR v1 for people that can't understand)<br />
<br />
[list][*]step 1. Open up CMR map resigner v1[*]step 2. Now click on open map[*]step 3. Now simply click resign map[*]step 4. Now close CMR map resigner and FTP[/list]<strong class='bbc'><br />
39. Making fire spawn on a map</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Now open up a map with fire[*]step 3. Now go to the [itmc] or the item collection tag[*]step 4. Click on were you want your fire to respawn[*]step 5. Now in your dependencies window click on whatever is there[*]step 6. Now change the tag class (first drop down box) to [scen] or the scenery tag[*]step 7. Now in the second drop down box, select the fire of choice[*]step 7. Save changes[*]step 8. CMR or resign the map[*]step 9. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<strong class='bbc'><br />
40. How to make a scarab respawn on turf <br />
</strong><br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up turf .map[*]step 3. Now go to the [itmc] or the item collection tag[*]step 4. Now click on what you want your scarab to respawn on top of.[/list]<em class='bbc'><br />
F.Y.I don't spawn more than 8 scarabs, or else it'll freeze</em><br />
<br />
[list][*]step 5. Now in the dependencies window change the tag class (first drop down box) to [mach] or the machine tag[*]step 6. Now in the second drop down box, select the scarab tag[*]step 7. Save changes[*]step 8. CMR or resign the map[*]step 9. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'>41. Making a tree respawn on deltatap (Sanctuary)<br />
</strong><br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up Sancturary[*]step 3. Now go to the [itmc] or item collection tag[*]step 4. Select the tag that you want your tree to respawn on top of[*]step 5. Now go over to the dependencies window and change the tga class (first drop down box) to [scen] or the scenery tag[*]step 6. Now in the second drop down box select the tree[*]step 7. Save changes[*]step 8. CMR and resign the map[*]step 9. Smart FTP and post the mod at lostmodz, ibotmodz, and zeromodz[/list]<br />
<strong class='bbc'>42. How to make other people drive cars (but you can't get in) </strong><br />
<br />
ON TERMINAL<br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the Terminal .map[*]step 3. Go to the [vehi] vehicle tag[*]step 4. Now select the warthog tag[*]step 5. Copy the meta offset[*]step 6. Close the [vehi] tag[*]step 7. Now go to the [bloc] or the obstacle tag[*]step 8. Open up the tag and go to the <em class='bbc'>objects/civillian/uberchaissis/ubserchassis</em>, or something similar[*]step 9. Overwrite the warthogs meta offset[*]step 10. Save changes[*]step 11. Now in the dependencies window change the [html] tag from warthog to uberchaissis.[*]step 12. Put the uberchaissis on the map[*]step 13. Save changes[*]step 14. CMR or resign the map[*]step 15. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'>43. How to inject weather to a map</strong><br />
<br />
[list][*]step 1. Open up Insolence[*]step 2. Open up a map that has the weather that you want but you it to be in another map[*]step 3. In this demonstration I'll use lockout, and I'll drag the weather to relic.[*]step 4. Now its time to drag and drop, drag <em class='bbc'>scenariosmultilockoutlockout</em> to relic.[*](just to let you know, it'll take a while)[*]step 5. Okay now it is time to replace relic weather, with lockout weather, now open up the [scnr] tag in relic, and now open up the refliexive about weather[*]step 6. Now go over to the dependencies[*]step 7. Now change the weather with the one that you selected, also In order to make the weather change, you have to fix a dependency in the sbsp tag, which Insolence doesn't currently support. So open ADI, find the weat dependency in the sbsp tag, and change it to the new weather.[*]step 8. Now Fix encryption[*]step 9. Also click Fix Map Signature under map options[*]step 10. Now thats all and your done[/list]<br />
<strong class='bbc'>44. How to make yourself be invisible</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Now go to the mode tag[*]step 4. Now go to the <em class='bbc'>elite/masterchief</em> tag[*]step 5. Now null out all of the shaders[*]step 6. Save changes[*]step 7. Resign the map[*]step 8. Smart FTp and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<strong class='bbc'><br />
45. How to make everyone superjump </strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Now go to the [bipd] or biped tag[*]step 4. Select the character of your choice[*]step 5. Now go to the tag editor window[*]step 6. Put the jump height to about 500 around there[*]step 7. Save changes[*]step 8. Now go to your [phmo] or physics model tag[*]step 9. Now select the character that you've chosen[*]step 10. Now go to the tga editor window[*]step 11. Now uncheck the alive box[*]step 12. Now change the object weight to about zero[*]step 13. Save changes[*]step 14. CMR or just resign the map[*]step 15. Smart FTP ad post the mod at ibotmodz,loatmodz, and lostmodz[/list]<strong class='bbc'><br />
46. Other people can drive Spartans (they can see to)!!!<br />
</strong><br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go to the [vehi] or the vehicle tag[*]step 4. Go to the warthog tag[*]step 5. Copy the warthog's meta offset[*]step 6. Now go to the [bipd] or the biped tag[*]step 7. Go to the masterchief tag[*]step 8. Now overwrite the spartans meta offset[*]step 9. Save changes[*]step 10. Now in the dependencies window change the [html] tag from warthog to masterchief[*]step 11. Save changes[*]step 12. Resign the map[*]step 13. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'>47. How to dual wield anything</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Now go to the [weap] or the weapon tag[*]step 4. Now Now select the weapon of choice[*]step 5. Now in the tag editor, put a check in the dual weild box[*]step 6. Save changes[*]step 7. CMR and Resign the map[*]step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<strong class='bbc'><br />
48. How to make many zooms on a weapon</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of your choice[*]step 3. Go to the [weap] or the weapon tag[*]step 4. Select the weapon of your choice[*]step 5. In the tag editor put the number of zooms for the weapon[list][*]Also put the same number of zooms in maximum zooms too[/list][*]step 6. Save changes[*]step 7. CMR or resign the map[*]step 8. Samrt FTP and post the mod at ibotmodz, lostmodz, zeromodz[/list]<br />
<strong class='bbc'>49. When a rocket hits the ground it shakes your screen<br />
</strong><br />
<em class='bbc'>F.Y.I You need dot halo v1</em><br />
<br />
[list][*]step 1. Open up dot halo v1[*]step 2. Open up the map of choice[*]step 3. Go down to the [weap] or the weapon tag[*]step 4. Now select the rocket launcher tag[*]step 5. Click on [proj][*]step 6. Now in the Dependencies/LonIDs/Reflexives window and click on go to tag[*]step 7. Now in the damage effect distance, or something close to that, in that slot put a high number in it[*]step 8. Now Save changes[*]step 9. CMR or resign the map[*]step 10. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'>50. How to make a PPF patch with dot halo <br />
</strong><br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. you dont even have to open a map.[*]step 3. Now you can click make PPF patch[/list][list][*]<em class='bbc'>ok for original map selct the non modded map, and</em>[*]<em class='bbc'>for modded map select the map you modded.</em>[*]step 4. Now click PPF patch[*]step 5. Now you have to select the folder that you want to put you pa[*]<em class='bbc'>ok select the folder you want the ppf patch to be in./ Make the name of it </em>[*]step 6. Now click make PPF patch[/list][list][*]just to let you know it might take a while[*]After a not to much time, you have a PPF patch!!![*]Also post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'>51. How to shoot out space crates, on relic</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up relic[*]step 3. Go down to the [weap] or the weapon tag[*]step 4. Now select the weapon of choice[*]step 5. Now in the dependencies window and click on [proj][*]step 6. Now change the tag class to [bloc] or the obstacle tag[*]step 7. Now in the second drop down box select space crate tag[*]step 8. Save changes[*]step 9. Resign the map[*]step 10. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'>52. How to make your weapons fully auto</strong><br />
<br />
[list][*]step 1. Open up H2X[*]step 2 Open up the map of choice[*]step 3. Now go all the way down to the weapon tag[*]step 4. Now find the tag <em class='bbc'>objects/weapons/battle_rifle/battle_rifle</em>[*]then at the bottom left click Meta Editor[*]step 5. Then go to clip, and make deplete ammo and recharge ammo both 10000[*]F.Y.I 10,000 is the infinite ammo that you can use[*]Next, go to firing type /Trigger id (0)/ then go to projectile make sure[list][*]Min/Max ROF are (15)[*]Shots per burst 0[*]Trigger Delay 0[*]Bullets per shot 1[*]Muzzle clime 0[*]Min/Max spread angle both have to be just (0)[/list][*]This is completely full proof you will have a fully auto Br with infinite ammo an you should download all in one under programs, Make sure you fix encryption sign map or whatever your program[/list]<br />
<strong class='bbc'>53. How to make the ghost invisible <br />
</strong><br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Now go to the [vehi] or the vehicle tag[*]step 4. Select the ghost tag[*]step 5. Now in the dependencies window, null out everything[*]step 6. Save changes[*]step 7. CMR or resign the map[*]step 8. Smart FTP and post the mod at ibotmdz, lostmodz, and zeromodz[*][/list]<strong class='bbc'>54. How to make yourself fly</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Now go down to the [bipd] or the biped tag[*]step 4. Click on the character of choice[*]step 5. Now in the tag editor uncheck the box that says flying 2???[*]step 6. Now put a check in unknown 3[*]step 7. Under those check boxes there should be white spaces, put 20-25 in each of those[*]step 8. Save changes[*]step 9. CMR or resign the map[*]step 10. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
<strong class='bbc'><br />
55. When you boost in the banshee the light goes everywhere</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of your choice[*]step 3. Go to the [ligh] or the light tag[*]step 4. Go to the <em class='bbc'>effects/objects/vehicles/banshee/banshee_plasma_vent_boost</em>[*]step 5. In the tag editor put the light intensity and the other box to about 100[*]step 6. Save changes[*]step 7. CMR or resign the map[*]step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<strong class='bbc'><br />
56. How to dual wield 3 weapons</strong> <br />
<br />
[list][*]step 1. Open up dot halo v1, or v2[*]step 2. Open up the map of choice[*]step 3. Go down to the [weao] or the weapon tag[*]step 4. Now select the weapon of choice[*]step 5. Now in the tag editor put a check in the box that says enable extra weapon[*]step 6. Save changes[*]step 7. CMR or resign the map[*]step 8. Smart FTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
 <strong class='bbc'>57. How to make a weapon shoot out the same thing 8 times</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Now go down to the [weap] or the weapon tag[*]step 4. Select the weapon of choice[*]step 5. In the tag editor, and in the number of projectiles spot, put about 8, or 10[*]step 6. Save changes[*]step 7. CMR or resign the map[*]step 8. Smart FTP and post the mod ay ibotmodz, lostmodz, and zeromodz[/list]<br />
 <strong class='bbc'>58. How to make a vehicle be crazy</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Now go down to the [vehi] or the vehicle tag[*]step 4. Select the vehicle of choice[*]step 5. In the tag editor put everything to about 50 or 100[*]step 6. Save changes[*]step 7. CMR or resign the map[*]step 8. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
 <strong class='bbc'>59. How to make a tank fly</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go down to the [vehi] or the vehicle tag[*]step 4. Select the tank tag[*]step 5. In the tag editor put a check in the boxes that say flying, weird hog/banshee physics, and Handbrake[*]step 6. Save changes[*]step 7. CMR or resign the map[*]step 8. SmartFTP and post the mod at lostmodz, ibotmodz, and lostmodz[/list]<strong class='bbc'><br />
 60. How to change weapon aims</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go down to the [weap] or the weapon tag[*]step 4. Select the weapon of choice[*]step 5. In the dependencies window click on [nhdt] or the Unknown HUD tag[*]step 6. In the second drop down box select the aim of choice[*]step 7. Save changes[*]step 8. SmartFTP and post the mod at lostmodz ibotmodz, and zeromodz[/list]<strong class='bbc'><br />
 61. How to make a weapon shoot out weapon aims</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Now go down to the [weap] or the weapon tag[*]step 4. Select the weapon of choice[*]step 5. In the dependencies window change the tag class (first drop down box) to [nhdt][*]step 6. In the second drop down box select the aimof choice[*]step 7. Save changes[*]step 8. CMR or resign the map[*]step 9. SmartFTP and post the mod at ibotmodz lostmodz, and zeromodz[/list]<br />
 <strong class='bbc'>62. How to run fast</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go down to the [matg] or the globals tag[*]step 4. Find the character tag[*]step 5. Now in the tag editor change the running speed to about 14 or 15[*]step 6. Save changes[*]step 7. CMR or resign the map[*]step 8. SmartFTP and post the mod at zeromodz, lostmodz, and ibotmodz[/list]<strong class='bbc'><br />
 63. How to make a train go faster ( may not work)</strong><br />
<em class='bbc'><br />
 F.Y.I this may not work</em><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up Triplicate.map[*]step 3. Go down to the [mach] or the machine tag[*]step 4. Select the train tag[*]step 5. In the tag editor put the speed to a high number[*]step 6. Save changes[*]step 7. CMR or resign the map[*]step 8. SmartFTP and post eth mod at lostmodz ibotmodz, and zeromodz[/list]<strong class='bbc'><br />
 64. Making grenades go all over the map!</strong><br />
<br />
[list][*]step 1. Open up dt halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go down to the [proj] or the projectile tag[*]step 4. Selcect the grenade tag[*]step 5. Now go over to the tag editor (or click on projectile and go to tag if you have dot halo v1)[*]step 6. Now in eah of the slots that you see put the number that you see:[list][*]Particle size 0.1[*]Bounce life before exploding 8[*]Bounce life distance before exploding 1.5[*]Glow radius 50[*]Damage effect distance 10[*]Projectile life span 100[*]Life span 10[*]Minimum explosion delay 1.5[*]Maximum explosion delay 1.5[*]Weight / arc 1[*]Initial projectile speed 1000[*]Final projectile speed 1000[*]Heat per round 0[*]Age per round 0[*]Muzzle climb 0[*]Homing / turning ability? 1.396263[*]Homing / turning ability? 1.396263 or it could be 0[*]0x194(float) 1[/list][*]step 7. Save changes[*]step 8. CMR or resign the map[*]step 9. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<strong class='bbc'><br />
65. Taking trees out of coagulation</strong> (only some, as others are part of BSP)<br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up coagulation.map[*]step 3. Go to the [sbsp] or the Structure BSP tag[*]step 4. Click on the <em class='bbc'>scenariosmultihalocoagulationcoagulation</em> (it might take a few seconds to load everything up)[*]step 4. Now null out the following:[list][*]shad - scenariosshadersnaturetreesredcedarbark[*]shad - scenariosshadersnaturetreesredcedarbough[/list][*]step 5. Save changes[*]step 6. CMR or resign the map[*]step 7. SmartFTP and post the mod at lostmodz, ibotmodz, and zeromodz[/list]<br />
 <strong class='bbc'>66. How to take the scope off of the sniper rifle</strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go down to the [mode] or the model tag[*]step 4. Select <em class='bbc'>objects/wepons/rifle/sniper_rifle/fp_sniper_rifle/fp_sniper_rifle</em>[*]step 5. Null out all of the shad's[*]step 6. Save changes[*]step 7. CMR or resign the map[*]step 8. SmartFTP and post the mod at ibotmodz, lostmodz, and zeromodz[/list]<br />
 <strong class='bbc'>67. How change weapon names </strong><br />
<br />
[list][*]step 1. Open up Hex Workshop[*]step 2. Once its done loading click file, and on the little menu that appears click open map[*]step 3. Now open the map that you wish to edit[*]step 4. Once the maps open your going to hit these two keys at the same time Ctrl+F, (its a shortcut to the find branch of the program).[*]step 5. Now a window should pop up, make sure type=Text String and for options only the following should be checked off, "find all instances" and "ASCII string" and for direction it should be down[*]step 6. You will notice that I didn't mention the value box, that's because you type that in value means the word your looking for ex. shotgun[*]step 7. Now after you've typed in the word that you want to change, click on the box that says "ok"[*]step 8. After clicking ok you'll notice a bunch of numbers pop up in the bottom right ex.00000011.[*]step 9. Keep on clicking the 0000 numbers until you find the text you want to edit(when clicking the numbers the text is highlighted in the window on the top right)[*]step 10. Once you find the text you wish to edit whatever you change it to say has to be the same length or shorter however if its shorter you cant delete anything you must replace it with the space button so it goes blank.[*]step 11. Then once the changes are made just press file save and when it asks you if you wish to make a backup press no.[*]step 12. Save changes[*]step 13. CMR or resign the map[*]step 14. SmartFTP and post the mod at lostmodz, ibotmodz, and zeromodz[/list]<br />
 <strong class='bbc'>68. How to make the warthog horn shoot out spartans </strong><br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. Open up the map of choice[*]step 3. Go down to the [weap] or the weapon tag[*]step 4. Select the warhog horn[*]step 5. Now in the dependencies window click on projectile[*]step 6. Now change the tag class to [bipd] or the biped tag[*]step 7. Now in the second drop down box , select the master cheif tag[*]step 8. Save changes[*]step 9. CMR or resign the map[*]step 10. SmartFTP and post the mod at obotmodz, lostmodz, and zeromodz[/list]<strong class='bbc'><br />
69. How to make death triangles</strong> <br />
<br />
[list][*]step 1. Open up dot halo v1 or v2[*]step 2. OPen up triplicate.map[*]step 3. Go down to to the weapon tag[*]step 4. Click on the weapon of choice[*]step 5. Click on projectile in the dependencies window and change the tag class to [mach][*]step 6. In the second drop down box click on the last tag[*]step 7. Save changes[*]step 8. CMR or resign the map[*]step 9. Smart FTP and post the mod at ibotmodz, lostmodz and zeromodz[/list]<br />
 <strong class='bbc'>70. Basics on dot halo <br />
</strong><br />
Dot halo is a program that you use to use to make your own personal mods. You can even post your modz if you want to. I wrote some things from my website that I thought that I might make you like to post. Just to let you know, I wrote it. So read this its very important.:<br />
<strong class='bbc'><br />
Now here is the basics on making modz:</strong><br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
Now you'll need dot halo, the program that you use to make your modz<br />
<br />
Now once its open and ready simply click open map . Now it should open up your documents, or your maps. With the maps open choose the one of choice. Now to change what the weapon does go to the [weap] tag, or the projectile tag.<br />
<br />
Now on the left click on the small box with a very small cross in it. Now it should open up the tag and you should see a bunch of words. Now when it says objects/weapons/pistol/plasma_pistol/pistol_pistol. That is the plasma pistol tag. Now you should be familiar on choosing the tags. Now if you want to change what the plasma pistol shoots out do over to the Dependencies/LoneIDs/Reflexives window, or the window with a lot of things that you can click on. Now click on [proj]. Now if you want a plasma pistol to shoot out a rocket go to the drop down box that is right under the tag class drop down box. Now scroll down to the rocket tag. Now save changes.<br />
<br />
If you want to make your weapon shoot out a different thing (like a pink shield on turf) look at the first drop down box. That drop down box is called the tag class drop down box. Now change it from [proj] to [mach]. Now click on pink shield. <br /></div></div><br />
<br />
All of these tutorials were written by me<br />
<br />
THESE TUTORIALS ARE ONLY FOR IBOTMODZ, LOSTMODZ, AND ZEROMODZ<br />
<br />
 I hope you enjoy it took me a week to type this <br />
<br />
 lostmodz]]></description>
		<pubDate>Sun, 04 Oct 2009 00:58:02 +0000</pubDate>
		<guid isPermaLink="false">16</guid>
		<creator>lostmodz26</creator>
		<category>9</category>
	</item>
	<item>
		<title>Burning Modded Discs</title>
		<link>http://www.ibotmodz.net/forum/tutorials/article/12-burning-modded-discs/</link>
		<description><![CDATA[<strong class='bbc'><span style='color: #8b0000'>Burning Modded Halo 2 Discs</span><br />
<br />
Things you will need</strong><br />
[list][*]-Qwix -&gt; <a href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_id=5442" title="Download attachment"><img src="http://www.ibotmodz.net/forum/public/style_extra/mime_types/rar.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_id=5442" title="Download attachment">XBOXISO13.rar</a> <span class='desc'><strong>(765.47K)</strong></span>
<br /><span class="desc info">Number of downloads: 4</span>[*]-A DVD burner[*]-A blank DVD (duh)[*]-A DVD burning software (I recommend Nero)[*]-Original halo2 disk (if you don't want to download the files pack)[*]The modded mappack, or map(s) you wish to burn[*]Obtain Clean H2 Maps <a href='http://xboxgamefiles.com/' class='bbc_url' title='External link' rel='nofollow external'>Here</a>[/list]<br />
<br />
<strong class='bbc'><span class='bbc_underline'>Getting the files ready</span></strong><br />
Make a new folder on you desktop (call it whatever you want). Here is where we will put all the files that we are going to burn onto a DVD. Here are some pictures to show what files should be in this folder.<br />
<br />
<a class='resized_img' rel='lightbox[12]' id='ipb-attach-url-5431-0-74953000 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5431" title="1.jpg - Size: 43.42K, Downloads: 0"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125457733682_thumb.jpg" id='ipb-attach-img-5431-0-74953000 1283757042' style='width:400;height:300' class='attach' width="400" height="300" alt="Attached Image: 1.jpg" /></a><br />
<br />
You don't need the bink folder if you don't want to (In the bink there's the Microsoft intro and the credits) It's very important that you have the default.xbe file. Also you will have to have the media folder.<br />
To get the default.xbe file and the media folder (including everything in that folder) you can get them from your original halo2 disk via FTP (i'm uploading those files for the people that cant FTP)<br />
<br />
<br />
<a class='resized_img' rel='lightbox[12]' id='ipb-attach-url-5432-0-74968100 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5432" title="2.jpg - Size: 46.45K, Downloads: 0"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125457733872_thumb.jpg" id='ipb-attach-img-5432-0-74968100 1283757042' style='width:400;height:193' class='attach' width="400" height="193" alt="Attached Image: 2.jpg" /></a><br />
<br />
These files should be in the media folder<br />
<br />
<a class='resized_img' rel='lightbox[12]' id='ipb-attach-url-5433-0-74982300 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5433" title="3.jpg - Size: 50.63K, Downloads: 0"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-12545773402_thumb.jpg" id='ipb-attach-img-5433-0-74982300 1283757042' style='width:400;height:204' class='attach' width="400" height="204" alt="Attached Image: 3.jpg" /></a><br />
<br />
In the maps folder you put your modded and resigned maps. You will also need the following files:<br />
[list][*]-shared.map (If you want to play multiplayer maps)[*]-single_player_shared.map (if you want to play single player maps)[*]-mainmenu.map[/list]<br />
<img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125457734128.jpg" class='bbc_img linked-image' alt="Attached Image: monthly_10_2009/tutorials-2-125457734128.jpg" /><br />
<br />
You must have these files in the fonts folder which is in the maps folder.<br />
<br />
<br />
<br />
<strong class='bbc'><span class='bbc_underline'>Making an ISO image</span></strong><br />
<br />
Just follow the pics<br />
<br />
<a class='resized_img' rel='lightbox[12]' id='ipb-attach-url-5435-0-75003300 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5435" title="5.jpg - Size: 8.04K, Downloads: 0"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125457734232_thumb.jpg" id='ipb-attach-img-5435-0-75003300 1283757042' style='width:400;height:125' class='attach' width="400" height="125" alt="Attached Image: 5.jpg" /></a><br />
<br />
Load up qwix and if you get this error, ignore it.<br />
<br />
<img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125457734403.jpg" class='bbc_img linked-image' alt="Attached Image: monthly_10_2009/tutorials-2-125457734403.jpg" /><br />
<br />
Load up Qwix and click there.<br />
<br />
<a class='resized_img' rel='lightbox[12]' id='ipb-attach-url-5437-0-75021600 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5437" title="7.jpg - Size: 48.46K, Downloads: 0"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125457734495_thumb.jpg" id='ipb-attach-img-5437-0-75021600 1283757042' style='width:400;height:269' class='attach' width="400" height="269" alt="Attached Image: 7.jpg" /></a><br />
<br />
Select the folder you created on your desktop earlier this way<br />
[list][*]1. Tick the little dot[*]2. Click on the 3 dots[*]3. Select you folder you made on your desktop with all the your maps and files[*]4. Click OK[/list]<br />
Then save it to desktop. <br />
<br />
<br />
<a class='resized_img' rel='lightbox[12]' id='ipb-attach-url-5438-0-75034400 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5438" title="8.jpg - Size: 24.78K, Downloads: 0"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125457734626_thumb.jpg" id='ipb-attach-img-5438-0-75034400 1283757042' style='width:400;height:250' class='attach' width="400" height="250" alt="Attached Image: 8.jpg" /></a><br />
<br />
You should get this.<br />
Just wait for it to finish. Once done your ISO should be created.<br />
<br />
<strong class='bbc'><span class='bbc_underline'>Burning your ISO image</span></strong><br />
<br />
I will show you how I did it with the programs I used<br />
<br />
With Nero Express 6<br />
<br />
<img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125457734782.jpg" class='bbc_img linked-image' alt="Attached Image: monthly_10_2009/tutorials-2-125457734782.jpg" /><br />
<br />
Make sure its on DVD<br />
<br />
<br />
<a class='resized_img' rel='lightbox[12]' id='ipb-attach-url-5441-0-75066600 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5441" title="10.jpg - Size: 51.3K, Downloads: 0"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125457734993_thumb.jpg" id='ipb-attach-img-5441-0-75066600 1283757042' style='width:400;height:310' class='attach' width="400" height="310" alt="Attached Image: 10.jpg" /></a><br />
<br />
Click 'Disk Image or Saved Project' <br />
<br />
<br />
<a class='resized_img' rel='lightbox[12]' id='ipb-attach-url-5440-0-75053400 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5440" title="11.jpg - Size: 53.34K, Downloads: 0"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125457734884_thumb.jpg" id='ipb-attach-img-5440-0-75053400 1283757042' style='width:400;height:316' class='attach' width="400" height="316" alt="Attached Image: 11.jpg" /></a><br />
<br />
To see your image file make sure its on 'Image Files'<br />
<br />
<br />
<strong class='bbc'><span class='bbc_underline'>Frequently asked questions</span></strong><br />
<br />
<strong class='bbc'>Q: Can i play this on my 360</strong><br />
A: Only if you hotswap<br />
<br />
<strong class='bbc'>Q: Can i play this on my original un-modded xbox</strong><br />
A: Only if you hotswap<br />
<br />
<strong class='bbc'>Q: Can i play this on my soft-modded xbox</strong><br />
A: Yes!<br />
<br />
<strong class='bbc'>Q: Can i play this on my hard-modded xbox</strong><br />
A: Yes!<br />
<br />
<strong class='bbc'>Q: If my 360's drive is flashed can I do this without hotswapping?</strong><br />
A: Yes!<br />
<br />
<strong class='bbc'>Q: What DVD do I use</strong><br />
A: Well I used a single layer DVD+R]]></description>
		<pubDate>Sat, 03 Oct 2009 13:45:46 +0000</pubDate>
		<guid isPermaLink="false">12</guid>
		<creator>iBotPeaches</creator>
		<category>9</category>
	</item>
	<item>
		<title>How to remove the blue filter from the Halo 2</title>
		<link>http://www.ibotmodz.net/forum/tutorials/article/11-how-to-remove-the-blue-filter-from-the-halo-2/</link>
		<description><![CDATA[<span style='font-size: 21px;'><span style='color: #8b0000'><span class='bbc_center'>How to remove the blue filter from the Halo 2 main menu</span></span></span><br />
<span class='bbc_center'><em class='bbc'>By SmokiestGrunl</em></span><br />
<br />
<br />
This tutorial will teach you how to remove the blue filter from the Halo 2 main menu. Before continuing on with the tutorial make sure you have the following.<br />
<br />
<strong class='bbc'>Check list:</strong><br />
[list][*]The Halo 2 main menu map[*]DotHalo - <a href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_id=5426" title="Download attachment"><img src="http://www.ibotmodz.net/forum/public/style_extra/mime_types/rar.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_id=5426" title="Download attachment">DotHalo1.0b3.0.rar</a> <span class='desc'><strong>(342.14K)</strong></span>
<br /><span class="desc info">Number of downloads: 1</span>[/list]<br />
<br />
<strong class='bbc'>1.</strong> Open up DotHalo then open the main menu.<br />
<br />
<strong class='bbc'>2.</strong> Now in the Tags window go <span class='bbc_underline'>[sncr] Scenario</span> and click on <span class='bbc_underline'>scenarios&#092;ui&#092;mainmenu&#092;mainmenu</span><br />
<span class='bbc_center'><a class='resized_img' rel='lightbox[11]' id='ipb-attach-url-5428-0-75929600 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5428" title="2.PNG - Size: 30.26K, Downloads: 0"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125456891616_thumb.png" id='ipb-attach-img-5428-0-75929600 1283757042' style='width:400;height:468' class='attach' width="400" height="468" alt="Attached Image: 2.PNG" /></a><br />
</span><br />
<br />
<strong class='bbc'>3.</strong> Now change to the <span class='bbc_underline'>Meta Editor</span> window and then click the <span class='bbc_underline'>Dependencies</span> tag.<br />
<span class='bbc_center'><a class='resized_img' rel='lightbox[11]' id='ipb-attach-url-5429-0-75941900 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5429" title="3.PNG - Size: 27.2K, Downloads: 0"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125456891769_thumb.png" id='ipb-attach-img-5429-0-75941900 1283757042' style='width:400;height:371' class='attach' width="400" height="371" alt="Attached Image: 3.PNG" /></a><br />
</span><br />
<br />
<strong class='bbc'>4.</strong> Null out <span class='bbc_underline'>egor - effects&#092;screen_effects&#092;blur</span> and <span class='bbc_underline'>egor - effects&#092;screen_effects&#092;desaturate</span> by clicking on the drop down menu and selecting 'Null Out'. Make sure you click the save button after nulling each one.<br />
<span class='bbc_center'><a class='resized_img' rel='lightbox[11]' id='ipb-attach-url-5430-0-75954200 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5430" title="4.PNG - Size: 26.66K, Downloads: 0"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125456891886_thumb.png" id='ipb-attach-img-5430-0-75954200 1283757042' style='width:400;height:372' class='attach' width="400" height="372" alt="Attached Image: 4.PNG" /></a><br />
</span><br />
<br />
<strong class='bbc'>5.</strong> Now resign and FTP the map to your xbox, you should now see the following result.<br />
<span class='bbc_center'><a class='resized_img' rel='lightbox[11]' id='ipb-attach-url-5427-0-75916900 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5427" title="final_1.png - Size: 360.17K, Downloads: 0"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-12545689138_thumb.png" id='ipb-attach-img-5427-0-75916900 1283757042' style='width:400;height:300' class='attach' width="400" height="300" alt="Attached Image: final_1.png" /></a></span>]]></description>
		<pubDate>Sat, 03 Oct 2009 11:22:26 +0000</pubDate>
		<guid isPermaLink="false">11</guid>
		<creator>SmokiestGrunl</creator>
		<category>9</category>
	</item>
	<item>
		<title>How to apply PPF,Serenity and SPPF patches.</title>
		<link>http://www.ibotmodz.net/forum/tutorials/article/10-how-to-apply-ppfserenity-and-sppf-patches/</link>
		<description><![CDATA[<strong class='bbc'>FOR SPPF</strong><br />
<br />
You need....<br />
<br />
[list][*]Super PPF (Patching)[*]Encryptomatic Signature (Resigning)[/list]<a class='resized_img' rel='lightbox[10]' id='ipb-attach-url-5425-0-76817400 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5425" title="74-57.png - Size: 300.48K, Downloads: 0"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125456863525_thumb.png" id='ipb-attach-img-5425-0-76817400 1283757042' style='width:400;height:312' class='attach' width="400" height="312" alt="Attached Image: 74-57.png" /></a><br />
[list][*]1. If using a SPPF patch open up Super PPF[*]2. On the bottom two lines you see Map File and Patch File.[*]3. For the patch file simply find you SPPF patch you download from your modding website (<strong class='bbc'>Black</strong> Highlighted)[*]4. Then for the Map File put the map the corresponds with the patch then click apply patch (<span style='color: #0000ff'><strong class='bbc'>Blue</strong></span> Highlighted)[*]5. Resign the map[*]6. FTP to xbox[/list]<br />
<br />
<strong class='bbc'>FOR PPF</strong><br />
<br />
You need...<br />
[list][*] PPF-O-MATIC (Patching)[*]Encryptomatic Signature (Resigning)[/list]<br />
<a class='resized_img' rel='lightbox[10]' id='ipb-attach-url-5422-0-76793800 1283757042' href="http://www.ibotmodz.net/forum/index.php?app=core&module=attach&section=attach&attach_rel_module=tutorials&attach_id=5422" title="ppfo.png - Size: 47.75K, Downloads: 0"><img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125456863005_thumb.png" id='ipb-attach-img-5422-0-76793800 1283757042' style='width:400;height:362' class='attach' width="400" height="362" alt="Attached Image: ppfo.png" /></a><br />
<br />
[list][*]1. Open up PPF-O-MATIC, and look for the ISO file button. (<span style='color: #00ff00'><strong class='bbc'>Green</strong></span> Highlighted)[*]2. Click the floppy disc next to it to find the file.[*]3. You are going to have to change the .iso files drop down filter to ALL from .iso[*]4. Then find the map.[*]5. Then for Patch File find the PPF patch you have then put it in the second box. (<span style='color: #ff0000'><strong class='bbc'>Red</strong></span> Highlighted)[*]6.Click Apply patch and it will say good job[*]7. Now resign the map and FTP to xbox[/list]<br />
<strong class='bbc'>FOR SERENITY</strong><br />
<br />
You need...<br />
[list][*]Serenity Auto-patcher or Version 3.3 (Patching)[*]Encryptomatic Signature (Resigning)[/list]<br />
[list][*]1. Open up Serenity v3.2 go to the APPLY section (<span style='color: #ff0000'><strong class='bbc'>Red</strong></span> Highlighted)[/list]<img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125456863129.png" class='bbc_img linked-image' alt="Attached Image: monthly_10_2009/tutorials-2-125456863129.png" /><br />
<br />
2. For patch file click the 3 dots next to it and load your serenity file.<br />
<br />
<img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125456863201.png" class='bbc_img linked-image' alt="Attached Image: monthly_10_2009/tutorials-2-125456863201.png" /> <br />
[list][*]3. Then for output and source map do the same map that your going to apply the patch to.[*]4. Example: I have <span style='color: green'>snipers in the mist.serenity</span> on my desktop with the <span style='color: red'>deltap.map </span>file. I would open up serenity and put <span style='color: green'>snipers in the mist.serenity</span> in the patch area and <span style='color: red'>deltap.map </span>in BOTH output and source file[*]5. Resign map[*] 6. FTP to your xbox[/list]<br />
<br />
<strong class='bbc'>Using Encryptomatic Signature</strong><br />
[list][*]1. Open the program up...[*]2. Click where it says Encryptomatic Signature (<strong class='bbc'>Black</strong> Highlighted)[*]3. Select the map and wait for the verbal noise "Fantastic"[*]4. FTP map to xbox in correct location[/list]<img src="http://www.ibotmodz.net/forum/uploads/monthly_10_2009/tutorials-2-125456862903.png" class='bbc_img linked-image' alt="Attached Image: monthly_10_2009/tutorials-2-125456862903.png" /><br />
<br />
Made by iBotPeaches]]></description>
		<pubDate>Sat, 03 Oct 2009 11:17:45 +0000</pubDate>
		<guid isPermaLink="false">10</guid>
		<creator>iBotPeaches</creator>
		<category>9</category>
	</item>
</channel>
</rss>