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    Halo 3 Gametype Editor


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    #1 miinaturvat

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    Posted 23 July 2008 - 12:20 PM

    Halo 3 Gametype Editor V3.0

    Just a simple gametype editor. It will allow you to edit start-up weapons, respawn time, number of rounds, the gametype's name, description and author, and profile and device ID.

    It has a built-in rehasher and resigner; make sure a valid keyvault called 'KV.bin' is in the same directory as the program or it won't resign.

    Screenshot:
    Posted Image


    What's new:
    • This will now work with every type of gametype and every size of gametype (including 64KB ones )
    • Now correctly saves the variant name unlike before, where it edited the wrong one.
    • Only opens Gametype CONs.
    • Now displays a highlighted image of the gametype you have loaded

    The file should be attached to this post. Happy gametype editing :D

    Credits:

    EasyB for the whitepaper needed to compete this app.

    Shade, who's keyvault I used. I hope I'm allowed to but if you don't want it there, just tell me to remove it

    Superaison for a few C# classes that saved a lot of time

    Attached Files


    Edited by miinaturvat, 26 July 2008 - 07:13 AM.


    #2 Korupt Data

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    Posted 23 July 2008 - 12:23 PM

    Thank you for this, its nice and simple and easy to use :thumbsup:

    #3 REDSTAR 105

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    Posted 23 July 2008 - 12:31 PM

    Awesome dude! Sends points... nice program!!!

    #4 sillybob123

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    Posted 23 July 2008 - 01:06 PM

    this open the .slayer or the actual con?
    everytime i open the original slayer()()()()()()()()()()() it starts of with a BR and 0 rounds and 0 respawn time

    Edited by sillybob123, 23 July 2008 - 01:09 PM.


    #5 Dark Slipstream

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    Posted 23 July 2008 - 06:12 PM

    Cool, may I ask for the entire source? :D

    #6 SpaZZ

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    Posted 24 July 2008 - 09:13 AM

    Nice man. This made everything easier.

    #7 miinaturvat

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    Posted 24 July 2008 - 03:37 PM

    This works straight from the CON file, as you can probably tell where it says 'Open Gametype CON'... :D

    #8 Shotspartin117

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    Posted 24 July 2008 - 04:10 PM

    this dosent work <_<

    #9 lollollol

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    Posted 24 July 2008 - 04:23 PM

    no sentinal beam :angry:

    #10 H3Fan

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    Posted 25 July 2008 - 12:19 AM

    Everything Loaded Correctly But When Played Nothing Modded!

    #11 miinaturvat

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    Posted 25 July 2008 - 03:16 AM

    no sentinal beam :angry:


    I'm pretty sure it's impossible to start with a sentinel beam... sorry :)

    Everything Loaded Correctly But When Played Nothing Modded!


    Yeah... I'm fixing that bug now. I've just realised that gametypes get bigger in size if you save them more than once, exactly the same as forge variants. It will be fixed soon. At the moment, it will only work for gametypes that are 60KB in size.

    #12 wackogamered

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    Posted 25 July 2008 - 04:40 AM

    that looks old and the one i have dose not do a lot so i dont think that will :question:

    #13 miinaturvat

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    Posted 25 July 2008 - 05:11 AM

    Version 2.0 is now up. See top post for full details :thumbsup:

    #14 miinaturvat

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    Posted 25 July 2008 - 03:48 PM

    Version 3.0 is now up. See top post for full details thumbsup.gif

    #15 zZDarkLegacyZz

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    Posted 25 July 2008 - 05:06 PM

    Nice :)

    #16 kidwarrior

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    Posted 26 July 2008 - 11:15 PM

    how come when ever i try to open it, it keeps saying "The application failed to initialize properly (0xc0000135),Click OK to terminate the application." and i missing something?

    #17 zZDarkLegacyZz

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    Posted 26 July 2008 - 11:25 PM

    what was the point of adding the rounds editor in there when its impossible to make it do more then 10 rounds

    #18 miinaturvat

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    Posted 27 July 2008 - 01:38 AM

    how come when ever i try to open it, it keeps saying "The application failed to initialize properly (0xc0000135),Click OK to terminate the application." and i missing something?


    Do you have the latest version of .NET framework installed? If not, go to windows update (should be in your start menu somewhere. The update will be in the software section).


    what was the point of adding the rounds editor in there when its impossible to make it do more then 10 rounds


    I thought you could make more than 10 rounds... Have you tried making more?

    #19 TheEazyB

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    Posted 27 July 2008 - 05:07 AM

    Public service announcement : This application contains stolen code and has been determined because the entire project shares the same GUID as Shade's Resigner. For those who dont know how to program, this is something unique to every project and if two projects have the same one, they are the same project. Also confirmed with HaloMods & from shade that he did not have permission to use said code. If you compare the source of this program with the source of Shades they will be the same in most instances, except places that changes were necessary after decompilation.

    #20 miinaturvat

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    Posted 27 July 2008 - 05:27 AM

    lol

    you still think I decompiled Shade's resigner? :)

    As I've said before, it does not contain stolen code. I read code and wrote my own version.

    And even if I had 'stolen code', what's it to you? Is it your life's goal to make people believe someone steals code? :D

    I would say 'get a life', but that would be flaming, so I won't :p